# Illegal Contraband&#x20;

#### Roleplay-Driven Use Only

Illegal contraband sales are a **tool for storytelling and RP**, **not a get-rich-quick scheme**. All drug-related activity should lead to **believable, quality roleplay scenarios**.

#### Reasonable Distribution Scale

Players must maintain a **realistic scale** of drug trafficking. **Large-scale operations** with **unreasonable frequency** or that lack RP depth may be considered **disruptive** and are subject to consequences.

#### Economic Balance

Drugs **must not be used** to **exploit the in-game economy**. Selling **large quantities** purely for personal wealth or to unbalance the server is **strictly prohibited**.

#### Selling Without Law Presence

Repeatedly selling contraband **while knowing law enforcement is off-duty** may be seen as **exploitative**. Strive for balance—criminal activity should carry **realistic risk** and **consequences**.

#### Inventory and Powergaming

You **must carry all drugs intended for sale** on your character at the time of the sale. Storing drugs in your **horse or wagon inventory** while claiming to only have a small amount on you is considered **powergaming** and is not allowed.

#### Storm Timing Restrictions

**Contraband sales are not allowed** within **30 minutes before or after a storm**.
