Lost Souls Haven RP
  • Welcome
    • Welcome to Lost Souls Haven
    • County Backstory
    • Key Locations
  • General Rules
    • Discord Conduct
    • Our Community
    • Character Creation & Customization
    • Communication to Staff
  • Bans and Disciplinary Action
  • Zero Tolerance Rules
    • RDM and VDM
    • Value Your Life
    • Out of Character (OOC)
    • Metagaming and Powergaming
    • Roleplay Over Gunplay
  • Criminal Activity
    • Law and Order
    • Group Size Limits – The Rule of 5
    • Hostage Rules
    • Roping and Hogtying
    • Masked Anonymity
    • Fort, Bank and Train Robberies
    • Art and Store Robberies
    • Wagon and Player Robberies
    • Black Market
    • Illegal Contraband
    • Sisika Policies
    • Corruption
  • Housekeeping and Miscellaneous
    • Injury and Death
    • Dueling
    • Music Policy
    • In Game Leadership Expectations
    • Support the Server
    • Disclaimer
Powered by GitBook
On this page
  1. Criminal Activity

Law and Order

For Lawmen

Law Must Be Roleplayed

All arrests, searches, and confrontations must be properly roleplayed—this includes reading charges, questioning suspects, and offering surrender.Do not use your position to force outcomes or powerplay situations. Allow room for negotiation and realistic escape attempts. Law enforcement must RP within realistic limits—no supercop behavior.

Lawmen Are Not Invincible

You are not a superhero. You can be outnumbered, outgunned, and outplayed. If the odds are against you, retreat or call for backup. You are expected to fear for your life—especially when outnumbered or ambushed.

Arrest Over Execution

Dead criminals don’t tell stories. Killing should be a last resort—arrest, wound, or capture when possible. You may only use lethal force if: You’re being actively shot at or you’re in an active and fair gunfight situation.

No "Revenge Policing"

You cannot harass or target someone OOC or IC just because they bested you in a past encounter.Keep your RP professional—even if your character has a grudge, it must be acted on realistically, not emotionally.

For Criminals

Plan with Purpose

Crime must have clear intent and RP motivation—no random ambushes or shootouts with lawmen “just because.” Think like an outlaw, not a deathmatch player. Outsmart, don’t outgun every time.

Give Lawmen a Chance to RP

Don’t shoot the second you see a badge. Give verbal warnings or demands, or create opportunities for dialogue, intimidation, or surrender scenarios. Sudden ambushes with no RP setup may be considered Poor RP or RDM.

Escape with Style

Running from the law is encouraged—but do it with RP, not just exploiting game mechanics or speed-escaping with no emotes. You must remain in the area of a crime for a minimum of TEN minutes following the crime. You must give lawmen the chance of pursuit.

Criminal Actions Have Consequences

If you get caught, accept the outcome and continue the story. Jail time, fines, or execution can lead to more RP. Don’t always try to “win” or avoid capture—sometimes getting caught is the best move for your character arc.

Mutual Respect in Conflict

Conflict between law and crime should feel organic, not forced or repetitive. Both sides must leave space for development, negotiation, or even shaky alliances. Staff may step in if either side is seen abusing mechanics, ignoring fear RP, or refusing to lose when it makes sense.

PreviousRoleplay Over GunplayNextGroup Size Limits – The Rule of 5

Last updated 1 month ago